But what actually happens in those 20 rooms ain't that much. 20 rooms are not short by any measures, even if one was to use the old sharewre that came in cds with magazines during the 90s as a measuring stick. I don't mean to speak for kaizoku, but I think this is just a problem of expectations. This demo was probably done for free which is something to behold.īt, great job and thanks for sharing. Some things need tidying up but I'm sure that will come with funding. The art was fantastic, made me feel like I was playing a nostalgic classic adventure game. Sorry kaizoku but I just feel like you're way off base here. Just another reason to throw money into this. Not to mention the other remakes their team has done that I enjoyed very much. Much more so than your regular drool you run across in other adventure games. The writing didn't bother me much, it was witty and entertaining. I've noticed there are three story lines just in this demo with different outcomes on their own. Yes the story isn't fleshed out yet but I think the teaser at the end should be apparent that there is more than meets the eye. The demo was actually like a mini game to me. I've been here awhile but this will be my first post, mainly to disagree with you. But my impression still is mostly positive. And they definitely should make it so you can't just train your skill by just doing something completely trivial like the tree climbing in the demo. I think the demo shows a grasp of what made QfG work. But it is far from finished, which is why they set up the kickstarter, I suppose. I have taken a look at their site, and this game is actually something they had in the backburner for a long while now. Go around, explore and try to be a nhero". It was much more about "hey, here is this magic world full of cool things and npcs. That game's story wasn't thrown into your lap all at once, it was more of a slow affair, and there wasn't that much of it in first place. I do agree that the game is lacking much of a story, but do consider that they are going for a QfG I vibe. The rogue could have tried to set up a trap, while the sorcerer could have looked for some obscure bit about the creature that gave you an edge.
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